Init: +5. Senses: darkvision 60 ft., low-light vision; Perception +12. Ac: 17, touch 11, flat-footed 16 (+3 armor, +1 Dex, +3 natural).
Hp: 41 (6d8+15).
Fortitude: +8. Reflex: +4. Will: +7.
Speed: 20 ft., swim 30 ft.. Melee: mwk club +8 (1d6+3), tongue +1 touch (sticky tongue). Special Attacks: icicle (1d6+1 cold damage, 5/day), terrifying croak (DC 14). Strength: 15. Dexterity: 13. Constitution: 12. Intelligence: 10. Wisdom: 15. Charisma: 12.
Base Attack: +4. Cmb: +6. Cmd: 17.
Feats: Improved Initiative, Toughness, Weapon Focus (club).
Skills: Acrobatics +4 (+20 when jumping), Handle Animal +7, Heal +8, Knowledge (nature) +8, Perception +12, Stealth +0 (+8 in swamps), Survival +10, Swim +10.
Languages: Boggard, Druidic. Special Qualities: hold breath, nature bond (Swamp domain), nature sense, swamp stride, trackless step, wild empathy +4, woodland stride. Combat Gear: scroll of barkskin, scroll of fog cloud, wand of cure light wounds (30 charges). Other Gear: +1 leather armor, mwk club, cloak of resistance +1, 240 gp.
druid spells prepared: (CL 3rd; concentration +5)
2nd-bull's strength, burst of nettles D, summon swarm
1st-entangle (DC 13), hydraulic push, longstrider, shillelagh
0 (at will)-flare (DC 12), guidance, mending, resistance
D domain spell; Domain Swamp